Read For Newbie

I am often troubled by the actions of the GC community. "Fair play" seems to be the farthest thing on the minds of most individuals. This is reflected by battles of extreme differences in stats/levels.

For 3rd and 4th job changes, I often make a 1v1 room with the max level being a few levels higher than my own. For example, at lvl 30, I would make a 34- room, with the intent being to limit ST skills and equipment to near my own. Suppose my stats are C+. There will be individuals running into room decked out in fully cash and full Ellian accessories, A+ stats, with an attack of over 900 (Attempted the DBZ pun, apologies for being short a 0 ;____. Slight stat differences in my opponent's favor I am fine with. People with B- or B stats were accepted without comment. In my own personal opinion, when the stat grade is off by a full letter or more, I consider that a significant difference, where people of about equal skill are unable to have a fair match.

Originally, I asked everyone in such a situation politely to "stat down" so that our equipment wouldn't be as much of a problem. After numerous jeers, insults, and the like, I tired of trying. Personally, when I enter a room and see myself at a significant advantage, I stat down without being told as a common courtesy. Nowadays, when someone of that kind enters my room, I wait for them. If they hit ready without a word, I show them out of my room.

I do have something to stay to people who rely on Cash sets and accessories though: They cheapen your win and will not improve your skill level. If anything, it teaches you bad habits. Trade jump attacks when yours does double the damage. Eat 3 bars without fear because it only hits for 1/3 of your health. When you get to the level where you can only find C+ matches or full stat matches where everyone is near equal, you'll regret taking the easy way.

Play matches without significant stat discrepancies and you'll improve quicker + avoid a bad rep

Although being well-mannered isn't technically a skill, I thought I would include a short segment about it since it IS important. There's a saying I really like to follow in most aspects of my life:

"If you don't have anything nice to say, don't say it."

You lost a game to a Rama who did nothing but run and spam 3 bar. Is it advantageous for you to rage and vent and him?

Not at all. In doing so, you're releasing your own anger at failing to deal with a situation on your opponent. From what I can see, there is certainly no benefit in creating an anti-fan club who hate your guts.

With civilized behavior, your opponent can often become your friend. When I meet Arme/Ryan/Ronan players who lose to me and ask me in a polite way for assistance, I am more than happy to take some of my own time and help them along. Similarly, I myself have asked other players for guidance on certain jobs.

Grand Chase certainly doesn't have the best overall community, but there are more than just a few kindhearted players out there if you take the time to look and don't act like a "Fire bolt" yourself. Try it sometime.



On All-Around Character Proficiency

Have you ever thought a character was over-powered? Don't know how to deal with Lire? Having troubles against DA? Play it yourself.

When in Rome, do as the Romans do.

This was an issue that plagued me at the beginning of my own GC career. Having become enamored with Arme, I resolved to play only her. I believe in the first month or so, other than having my Arme at level 47, the rest of my characters were all below 20. It didn't take long for this to bite me in the butt. Every melee character moved differently and had different skills, it was very difficult for me to keep track of it all.

Here lies a clear road to improvement, specifically against the classes you struggle with. Unlock and use them yourself against other players and see how they deal with the situations that you have trouble with. In this way, you're not limiting yourself to individuals teaching you a class or what/what not to avoid, the whole community is your teacher.

What if you don't know how to play the character you're weak against? Learn! With all of the guides and PvP school in this day and age, being competent with a class has never been easier. In my experience, keeping all these rules in mind, you'll be more than a match for quite a number of opponents regardless of job class.




1v1

Want to know the best mode to get better at PvP? 1v1 is where it's at.

I met a player with a 70%ish win rate who entered my 1v1 room. Rather than either readying or leaving like most people do, he asked me to team with him and do a 2v2. Since he did it very politely, I was impressed and acquiesced. The game started after two more people entered the room. Although win percentage clearly isn't everything, or anything for that matter, I had expected him to at least be able to hold his own. Imagine my surprise when less than a minute after the game had started, he died without any kills.

I managed to pull a win out of that one, but after the game I confronted him, and asked how he was able to maintain such a worthy percentage since his skill level didn't seem to match up. He replied that this is what he did: He would go into rooms and if there was a high ranking person, he would ask to be on their team.

While most cases might not be as extreme as this, I see a lot of players who attempt to hide their lack of experience by competing on a team. In this way, perhaps they can pull out a "team" win. The problem with this approach is that it shows. Your team will feel significantly weaker if one of the members isn't pulling his or her own weight. Additionally, if you end up being the last person on your team standing, you'll only embarrass yourself.

Don't rely on others to get wins. Everyone is capable of becoming a competent PvP player. If you enjoy the game, heck, even if you enjoy dungeoning, there's no way to escape the PvP requirements. Why shouldn't you take the time and effort to become competent at it?

1v1 means relying on your own skills to win. There's no faster way to improve.




On Team Battles (yang paling penting)
I will admit up front I myself have not mastered being a perfect teammate. I still find myself catching the poor chaps in my skill delays, and having difficulty saving lives when they desperately need me. This weakness most definitely stems from my 1v1 style of play, where I prefer not playing aggressively, but rather slowly and punishing opponents for mistakes.

However, my own problems seem to pale in comparison to a lot of the randoms that join my rooms. They run off by themselves to take on both members of the opposing team at once. They use skills without regard to my placement. They're self-serving. And worst of all, they blame everything but themselves when they lose. Lag. Cashers. Teammates. It's disgusting.

What do you need to know about team battles? First of all, it's called TEAM for a reason. As a team, you should play in such a way that best helps your teammate. Your team's Arme stuck in a melee combo on the other side of the map? Rush over and help her out of it. Your teammate out of MP and eating delay grabs? Give that opponent something to worry about.

Keep in mind that teaming with randoms will almost never be as effective as playing with people you know. With people you know, you have an idea of their playstyle and what you can do to support them. Randoms can be all over the place.

If winning is your objective in team battles, find players of approximately equal-caliber skill and ask them to be your long term teammate.

There are technical issues I can talk about, but since this isn't a guide for such things, I'll refrain from posting it and making this even longer than it already is. (=_____= Turned out a lot longer than I had hoped)

Finally, I do not endorse asking for 1v1s after your teammate(s) has died. If you think about it, the reason your teammate died is either 1. You failed to adequately protect him or 2. Your opponents worked together in such a way that allowed them to kill him.

Either path of reasoning you choose, it seems silly to ask them to give up an advantage they worked hard to achieve.

Asking for 1v1s are a lame way to prolong matches and shift responsibility.



I believe that's it! At the very least, it's all the major points I can think of at the moment. Questions, comments, concerns, and objections are all welcomed. Hopefully this guide has changed the way you view PvP, or at least provided you with an entertaining read.



See you on the battlefield, Knights!

-MidniteTrain


sumber : http://forum.ntreev.net/grandchase/forums/t/71779.aspx mario gotze